However, the puzzles weren’t as challenging as those in some of the earlier games, and the combat could get stale and started feeling very simplistic after a while. Of course, it was still released for 6 th generation consoles, too, but it was only on newer hardware that the new engine and graphics could truly shine.Īpart from beautiful environments, Legend featured the right balance of action and puzzles. Legend was a soft reboot of sorts that kicked off a new storyline and brought Lara Croft into the then-new 7 th generation of consoles. As expected, the new team had a fresh perspective, and they delivered a game that successfully breathed new life into the franchise. As XBU Philippe said, though, just don't tweak the player preferences after you start, since that's what this refers to.Platforms: Microsoft Windows, Sony PlayStation 2, Sony PlayStation 3, PSP, Xbox, Xbox 360, Nintendo DS, Game Boy Advance, Nintendo GameCubeĪfter the poor reception of The Angel of Darkness, the Tomb Raider IP was handed over to a new developer, Crystal Dynamics. All in all, one of the easier games to finish on the hardest settings. There aren't many places where you need saving grabs though, and I found that I really didn't lose much progress (maybe a few seconds from the last checkpoint) and would be prepared for the saving grab the second time. The only other thing that becomes a little more difficult is the Y for saving grabs, because it only appears for maybe half a second (if not less). Actually, you could probably do that most places, provided they're not blocking you and the goal. Late in the game, you can just run past the large enemies that block you way, so the difficulty doesn't really matter. Once you figure that out, it's a time-saver on hard mode. Move the slow-mo reticle over the enemey's head (which will have a gray circle so you know) then RT to instantly kill. At that point, you can left off the trigger and just focus on the thumbstick. You have to get really close to the enemy so that the headshot meter (which needs to be full - but a few distanced shots first will fill it up) starts flashing. I had trouble with headshots at first, because I just wasn't "getting it" from the onscreen tip you get just before the second set of tigers. Then, the cool weapon you get late in the game helps a lot too, making other guns unnecessary. Sure, this turns every enemy into a bullet sponge, but for the most part you just need to run around, lock on with LT, pump a few shots in, strategically dodge away with B, and it'll go fine. I found that just the pistols were enough, even with the hardest settings set. And don't forget: DO NOT go into the options menu and change the difficulty in the "Challenges" section (by adjusting your ammo etc). With that technique you're practically invulnarable and can destroy any enemy coming to you. You'll turn around in a circle doing a doughnut. When riding on the bike: Press and Hold B (brake), RT (gas) and with the Left Analog-stick left or right simultaniously. They are very handy against robust enemies such as soldiers, tigers or zombies. Also a tip: Use your adrenaline head-shots as often as possible. The other two weapons are crap - you better take your two pistols out. I recommend the following order of weapons, assuming you go out of ammo: 1. But what if you go out of ammo? That's something, many people seem to forget: You can go in to your PDA (pressing "Back" on the Xbox 360 Controller), and change your secondary weapon. As already stated by elSmitmyster, playing with the shotgun is the way to go (apart of the Hammer, which should be used as soon as possible). Another tip: When playing on the hardest difficulty, you don't have much ammo, nor grenades.
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